![]() Your Mileage May (Will!) Vary.Ĭlick to expand.I absolutely agree with Mr Knobb here (And most of that comes from chatter on the Daz forums.) So take anything I say on this topic with a VERY large grain of salt. Those are really the only ones I know anything about. ![]() (Since, if it's going to work in DS, you kind of have to rig it there so that it follows the standards that DS expects.) For things other than figures, I think you can do it externally and import things as FBX's, but the results vary somewhat. figures that have to bend their joints, doors that open, etc.) then from what I understand most people build the mesh using external programs, but then bring the mesh into Daz Studio and create the bones and weight painting there. In particular, it's supposed to do a good job of helping you paint across seams.Īlso, if you're building something that needs rigging (e.g. for creating the texture maps once you have your mesh set up. Substance Painter seems popular for performing the texturing step - i.e.Marvelous Designer seems pretty popular for making clothing.I've been told that Sketchup isn't bad for doing architectural "stuff," but isn't the best for anything "organic.".Note that Carrera and Hexagon haven't gotten a lot of updates from Daz - they clearly focus their efforts on Daz Studio. ![]() Carrera is also offered by Daz, but isn't free.Maya and 3DS Max (both from Autodesk) are considered pretty professional-grade packages which can do just about everything from modeling to animation, etc.Many of the PA's who build models (particularly figures) for Daz Studio use Zbrush.That list has issues - it lists Daz Studio, when it's really only (IMHO) "rendering" software not "modeling", and it lists Hexagon as "commercial" when it's available for free, but it's a starting place, I guess.
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